Privacy Policy
Status: neither game has been released. Mini Motor Maze and Galaxy Diamond are not yet on the App Store or Google Play. This policy describes what each app collects as built and as it will operate from its first public release. It will be re-dated on release, and updated before any change to what is collected — not after.
The short version: This marketing site collects nothing. Galaxy Diamond keeps your progress on your device (which Android may back up to your own Google account), sends gameplay analytics to Google Firebase only if you accept, shows ads through Unity LevelPlay, can send you local reminder notifications, and handles purchases through Apple and Google. Mini Motor Maze currently collects nothing at all. Details for each are below, separately, because the two games differ.
01 Scope
This policy covers the games.lpagesapplabs.com website and the two mobile games published by LPagesAppLabs: Mini Motor Maze and Galaxy Diamond. Where the two games differ, they are described separately — a single combined statement would be inaccurate for at least one of them.
02 This website
The games.lpagesapplabs.com site:
- Sets no cookies
- Runs no analytics scripts
- Stores no user data on our servers
- Requires no account
Fonts are served from this site itself — no font CDN is used, and the page makes no request to any third-party domain. Loading a webfont from a CDN reveals your IP address and user agent to that provider on every page view; self-hosting removes that entirely.
03 Galaxy Diamond — what the app collects
What stays on your phone. The first time you play, the game makes you a simple profile: a display name (it starts as "Diamond Hunter" until you change it) and a random ID that looks like XXXX-XXXX-XXXX-XXXX. The ID isn't tied to your name, your email or any account. It's only there so that if you ever write to us, we have something to look up. It never leaves your phone. Your levels, stars, coins and settings are kept on the phone too, and so is your daily puzzle record: the last day you played, how many tries you've had that day, your streak and your last result. We don't keep a copy of any of it on a server.
Android may back it up to your Google account. Android phones can quietly back up app data to your own Google Drive, and we've left that switched on for Galaxy Diamond. So your progress, name, player ID, coins, settings and your answer to the privacy question can end up in your Google backup. That copy is yours, not ours. We can't see it and we can't delete it. We keep backup on because the game doesn't have a cloud save yet, and without it you'd lose everything when you change phones or reinstall. The catch is that uninstalling the game doesn't wipe everything, because the backup is still there (more on that in section 07). You can see and delete your backups in Google One → Storage → Backups, or turn backup off in Settings → Google → Backup.
Firebase Analytics (Google). If you say yes when the game first asks, we use Google's Firebase Analytics to see how the game is being played: which level you're on, whether you won or lost, whether you used a hint or watched an ad. None of that includes your name or email, but Firebase does use an ID for your phone and install so it can tell one player from another. If you say no, analytics stays off. Google's privacy policy covers how Firebase handles this for us.
Your phone's advertising ID. Every phone has an advertising ID (Android's Advertising ID, or Apple's IDFA on iPhone), and the game is allowed to read it. Firebase and the ad system below can both use it. Unlike the game's own ID, other apps on your phone can see this one too, which is why we're calling it out. You can reset it, or stop it being used for personalised ads, in your phone's settings (section 05).
Ads (Unity LevelPlay). Ads come through Unity LevelPlay, a Unity service (it used to be called ironSource) that picks which ad network shows an ad. Right now there's only one: Unity Ads. You never have to watch an ad. They're offered when you want a hint, an extra continue, or a second go at the daily puzzle, and it's your call. To show an ad, Unity may use your advertising ID, basic details about your phone and connection, and which ads you saw or tapped. On Android 13 and newer the game can also use Google's Topics API, which lets an ad network guess broad interests from the apps you've used recently, without knowing who you are. If you say no to the privacy question, Unity still shows ads but won't personalise them. We never get the data Unity collects; that's covered by Unity's privacy policy.
Where ad data goes. We checked this on a real phone on 2026-08-29 by watching the game's network traffic. The ad system talks to two Unity servers, i-sdk.mediation.unity3d.com and gw1.mediation.unity3d.com. Neither Firebase nor the ad system starts until you've answered the privacy question, whichever answer you give.
Unity's own engine data is turned off. That same check caught the Unity engine itself contacting two more servers, cdp.cloud.unity3d.com and engine-data.unity3d.com, before the game had even put anything on the screen, so there was no chance to ask you first. We didn't think a line in this policy was a good enough answer to that, so on 2026-08-29 we switched it off. We're mentioning it anyway so you know it happened.
How you found the game (Android). Google Play tells the game where the install came from, for example a search or a link. There's nothing personal in it. We only use it to see which places bring players in.
Reminders. If you haven't played for a while, the game can remind you: once after a day, again after 3 days, and a last time after a week. Opening the game cancels any reminders that are still waiting. Your phone creates these reminders itself. Nothing is sent from us and nothing goes to us to make one, and the game doesn't use any push service. The second reminder mentions the highest level you've reached, which the game reads from your phone. If your phone restarts, Android puts the reminders back, which is why the game asks for permission to run at startup. That's all it's used for. If you said yes to analytics, we also learn three things about reminders: that they were set up (how many, and your highest level), whether you allowed notifications, and which reminder brought you back, if one did.
Sharing a daily puzzle result. Tapping SHARE after a daily puzzle opens your phone's share menu with a short message (on iPhone it copies the message instead). It says which day's puzzle it was, your moves and stars if you solved it or how close you got if you didn't, IRIS's one-word verdict, whether it was your second try, your streak and the game version. It doesn't include your name or your player ID. It only goes where you send it, and we don't get a copy. If you said yes to analytics, we do count that you shared (which day, and whether you used the share menu or the clipboard).
Purchases. If you buy "Remove Ads" or anything else in the game, Apple or Google handle the payment. We never see your card details. They only tell us that the purchase went through and what it was, so the game can unlock it.
Every Android permission, and why it's there. We only ask for one permission ourselves, vibration. The game you install asks for fourteen, because each of the tools it's built with adds its own. We'd rather list them all than leave you guessing. We read this list off the installed game on a real phone on 2026-09-21:
- VIBRATE (Unity engine): a little buzz when you tap or make a match
- INTERNET (Unity engine): ads, purchases and analytics
- ACCESS_NETWORK_STATE (Unity engine): checking you're online before trying
- WAKE_LOCK (Firebase): lets analytics finish sending
- BIND_GET_INSTALL_REFERRER_SERVICE (Firebase): where the install came from
- AD_ID (Firebase): reading the advertising ID
- ACCESS_ADSERVICES_AD_ID (Firebase): the newer Android version of the same thing
- ACCESS_ADSERVICES_ATTRIBUTION (Firebase): newer Android ad measurement
- ACCESS_ADSERVICES_TOPICS (Unity Ads): the Topics API mentioned above
- BILLING (Google Play): in-app purchases
- POST_NOTIFICATIONS (Unity notifications): reminders, which you can turn off
- RECEIVE_BOOT_COMPLETED (Android): putting reminders back after a restart
- FOREGROUND_SERVICE (Android): doing that reminder setup
- DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION (Android): internal housekeeping that gives nothing to us or anyone else
Having a permission isn't the same as using it. The three Firebase ones that touch the advertising ID stay idle until you say yes to analytics. We checked that on a fresh install on 2026-09-21, where Firebase's own log said "App measurement disabled via the manifest".
What we don't collect. We never ask for your email, real name, phone number, contacts or photos, and we don't know your location beyond the rough area your internet connection or advertising ID already gives away. There's no chat and no way to message other players.
04 Mini Motor Maze — what the app collects
Nothing that leaves your device. Mini Motor Maze contains no analytics SDK, no advertising SDK, and no in-app purchases. Progress, car selection, stars and settings are stored locally and never transmitted. If this changes, this policy will be updated and re-dated before the version that changes it is published — not afterwards.
05 Your choices
The privacy question (GDPR). The first time you open Galaxy Diamond, we ask whether you're happy for us to collect data about how you play. If you say no, nothing goes to Firebase at all, and the ads you see won't be personalised. Saying no doesn't make the game any harder; every level can still be finished. You can change your mind any time in Settings → Privacy → Data & Personalized Ads.
App Tracking Transparency (iOS). On iOS we also ask through Apple's own ATT prompt before any tracking identifier is used for advertising. Change your answer in iOS Settings → Privacy & Security → Tracking.
Reminders. On Android 13 and newer, Galaxy Diamond asks before it sends any, and saying no costs you nothing. You can also turn them off whenever you like in Android: Settings → Apps → Galaxy Diamond → Notifications or iOS: Settings → Notifications → Galaxy Diamond.
Device-level controls. You can reset or limit your advertising identifier at any time — iOS: Settings → Privacy & Security → Apple Advertising / Tracking. Android: Settings → Google → Ads (opt out of ads personalisation, or reset the advertising ID). You can also opt out across many networks at once via youronlinechoices.com (EEA) or aboutads.info (US).
06 California and other US state rights
If you are a California resident you have the right to know what personal information we collect, to request its deletion, and to opt out of the "sale or sharing" of personal information — which under California law includes providing your advertising identifier to ad networks for personalised advertising, even though no money changes hands. Turning off Data & Personalized Ads in Settings is how you exercise that opt-out. You may also email us; since we operate no server-side account system, this largely means confirming that your local player ID is linked to nothing on our side, and pointing you to Settings → Privacy → DELETE ALL MY DATA in Galaxy Diamond.
07 Deleting your data
We don't have accounts or a server, so there's nothing to ask us to delete. What the games know about you lives on your phone, plus your own Google backup if your Android phone makes one (section 03).
In Galaxy Diamond, go to Settings → Privacy → DELETE ALL MY DATA. It wipes your progress, stars, coins, name, player ID and settings from the phone straight away. There's no undo, so it asks you twice. There are three things it can't do, and we'd rather you hear them from us:
- It can't touch your Google backup. That's in your account, so only you can delete it, in Google One → Storage → Backups. If you wipe the game and reinstall later, Android may bring the old data back from there. Delete the backup as well if you want it gone for good.
- It can't take back analytics that were already sent. Anything that went to Firebase before you pressed the button follows Firebase's retention rules (section 09).
- Three Unity IDs come straight back. The Unity engine keeps unity_connect.installation_id, session_id and mega_session_id in the game's storage. The button deletes them, and Unity writes the same values right back. We saw this on a real phone on 2026-09-21. They're random, aren't tied to you or any account, and identify the install rather than a person. Uninstalling removes them.
Mini Motor Maze doesn't have a delete button. Clear its data in your phone's settings, or uninstall it. On Android the same backup point applies, so check Google One too.
Uninstalling on its own doesn't delete everything, because an Android backup can outlive the app. Purchases are different: Remove Ads and anything else you buy is tied to your Apple or Google account, not to us, and Galaxy Diamond checks with the store every time it starts. Wiping your data or reinstalling won't lose a purchase.
08 Children
Both games are intended for a general audience aged 13 and over. They are not directed at children under 13, and we do not knowingly collect personal information from, or target interest-based advertising to, anyone under 13 (US — COPPA) or under 16 without consent where required (EU — GDPR Article 8). The same 13+ audience is declared in our App Store age rating and Google Play target-audience declaration. If you believe a child has provided personal information, contact contact@lpagesapplabs.com and we will delete it.
09 Retention, storage and international transfers
Your local profile and progress live on your device for as long as the game is installed. Analytics events sent to Firebase are retained under Google's default Firebase Analytics retention settings. We do not operate our own servers and hold no separate copy.
Firebase and Unity LevelPlay both run on infrastructure that may process data outside your country, including in the United States. Google and Unity each maintain their own transfer safeguards, such as EU Standard Contractual Clauses, as part of their standard terms.
10 Security
We rely on Apple, Google and Unity's security for the infrastructure the games run on, and we operate no server holding your personal information. No method of electronic storage is completely secure, so we cannot guarantee absolute security — but we do not hold enough about you to build a meaningful profile beyond what is described here.
11 Your rights (GDPR)
If you are in the EEA, you have the following rights over any personal data we hold:
To exercise any of these, email contact@lpagesapplabs.com. We respond within 30 days. You also have the right to complain to your national data protection authority.
12 Changes to this policy
We update this page when what a game collects changes, and update the effective date above. A change that expands collection is published before the version that makes it, not after.
Correction, 2026-10-03. The last version of this page, from 2026-07-26, told you that uninstalling a game deletes everything and that nothing could be restored afterwards. That was wrong: Android's backup can keep a copy in your Google account and put it back. That version also left out a lot about Galaxy Diamond: the reminders, the Unity engine data we turned off, which ad servers the game talks to, the DELETE ALL MY DATA button and what it can't do, the full list of Android permissions, the daily puzzle and what SHARE sends, and the daily puzzle's second try as one of the times we offer an ad. It also said several ad networks were involved, when there's only one. We've fixed all of that above, and we're saying so here instead of just quietly changing the page.
13 Contact and data controller
Data controller: LPAGESAPPLABS S.R.L., Strada Dorneasca nr. 13, Sector 5, Bucharest, Romania. Company number (CUI) 55256589, Trade Register J2026045387001.
Email: contact@lpagesapplabs.com